Well Heres what I have after 4 hours of coding.
Ill work more on it later so it has some higher free psp game standards
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This is the initial public release of libLZR - a small free psp gameopen source library that handles the decompression and encoding of LZR-compressed data. (LZR-compression is frequently encountered in psp firmware resource files.)
Decompression results of libLZR should be identical to Sonys internal decompression algorithm. Please report incompatible streams to me.
Compression in libLZR currently does not actually free psp game compress the data, but only produces a valid LZR stream. I'm thinking about implementing real compression, but - since it's not easy - I ask myself: Are there applications, where an LZR-compressor is needed? Would you have a use for LZR-compressed streams?
Cheers, BenHur
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